I mean I can give you x amount of employees with y amount of hours all the same level of education, hell same schools even and group A could out perform group B because in reality yoru only as strong as the weakest link. Not when it comes to human skill, and other factors. And yes I spent an ass time in real life talking to idiots some with degrees better then mine who still were just as usefull as a kid with a GED if not worse, because they thought they had it all figured out, but in reality things don't work out the same way they do in a text book, or spreedsheet. Just use the mode or scenerio editor, boom done, don't try to act like you know what your talking about, you sound like the guy who gets trained on meat slicer then cuts off a finger tip going "I got this, I mean they call it common sense for a reason, your just over complicating things." Trying to sound really smart, but you have no idea really what your talking about. You never worked much with others I take it, you can be smart and know how to use everything perfectly then have some idiot teling you they know what they are doing, half ass listening to your training cut off a finger tip on a meat slicer for instance, because "pfft its faster this way, what do they know?" Never underestimate stupid to provail no mater how many glitter world techs you got it only takes one bone head to ♥♥♥♥ it all up for every one else. Or they put the wires down for the powere ungrounded and possible frayed killing people who touch it once its live, or causing a dozen times mroe ZZZT from ♥♥♥♥♥♥ instalation by the tribal 12 skill construction guy who doesn't know the first thing about laying wires. Your options suck in reality, they would just laugh at them, and the glitter world would pull out theri hair as they bang the AC unit with a stone club to turn it on and off. Either the Tribal would burn them all as witches and be done with it, or would go along with the new tech the Glitterworlders do know. I mean, if two Glitterworlders landed in a single Tribal colony, they wouldn't instantly forget everything they know, even if what they know isn't everything they could have learned on the Glitterworld. Originally posted by Emmote:It would certainly make more sense if knowledge was tied to colonists, rather than the colony. The fact that we can easily change this with either the scenario editor or via mods (like the Tech Advancing mod by GHXX) is a great reason to leave vanilla how it is. It was just meant to increase the difficulty. This is probably one of the areas where we need to ignore logic and stick with Astasia's first few sentences. The research task is represented by one person standing in front of a table, but what's really happening is so much more. This is why a tribal colony still needs to research beds even if they get an escape pod colonist to join on day one. So you might have a spacer join the colony that already knows all this stuff, but they are going to have a hard time teaching it to the other tribal colonists. If you want to apply logic to the tech level, think of it this way: Research isn't about one person learning how to make something, it's about teaching the entire colony how to make it. If you really want to play a tribal start without the tech penalty, for RP reasons or whatever, just double the base research speed in the scenario settings. It's not really meant to make sense, it's meant to be difficult. Made possible thanks to the help of Brrains and erdelf on the Harmony Discord channel.Originally posted by Astasia:The fact you start without tech and have double the cost to get anything is the entire point of the tribal start. Translations by leafzxg (ZH), Miyuri (ZH/JP), Rémi Dupouy (FR), Qux (FR), WolF8RocK (RU) and Reiquard (RU). Some textures based on designs by Freepik.Ĭode contributions by ElliottCable, Maeyanie, Mehni, MinerSebas, Reiquard and Toby222. Training Dummy and Target Stand originally designed by Shinzy for Practise Target. (Help translate it into yours, just drop me a line.) Acknowledgementsīorrowed code from Fluffy's Research Tree, Jecrell's RimWriter & notfood's ThingDef injection for Psychology. Please report issues with Combat Extended to its authors, as it is too hard to patch for. If you stumble on any problem, let us know and we'll do what we can to fix it.Ĭheck the full compatibility notes for various mods. All we can do is design for maximum compatibility and hope for the best. We simply cannot test it with every mod out there. Full details and guide on how to use this mod here Compatibility
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